Made for the IGC Collab Jam 2026 (https://itch.io/jam/indie-game-clinic-collab-jam-26

Credits:
Lovas Kristóf:
- Production
- Game design
- Programming
- 3D Environment art
- VFX

Lovas Marcell:
- Game design
- Concept art
- Texturing

Raoul Neumann:
- Music
- SFX

Character models and animations are from a FAB marketplace asset

Updated 6 hours ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorKristóf Lovas
GenrePuzzle
Made withBlender, Aseprite, Godot
Average sessionA few minutes
LanguagesEnglish
ContentNo generative AI was used

Development log

Comments

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(1 edit)

The idea is nice and presentation is great but sadly i can't place traps on level 2 and i got stuck. Also the cube seems to be absolutely broken as it one shots explorers. IIf i would add something it would be a way to quickly restart the level. 

(1 edit)

Hello. Thanks for checking the game out. The "cube" is intended to be a one shot thing but maybe the cost of it could be tweaked in a way that you can only use it once towards the end of the game or something. It was supposed to be a high cost high reward trap. I agree though, the values could be better balanced. The level2 progress blocker was reported by other people too. We will update the game in the upcoming days!

stuff doesn't proc on level 2, i like this concept though!!!

Thanks for playing and taking your time to report this. We will update the game in the upcoming days!

Weirdly im stuck on lvl 2 idk why but cant kill em

Seems to be a bug, also reported by other people. We will update the game in the upcoming days with a fix for this included. Thanks for playing!